MR Greyy just doesn’t know when to quit

Posted by Khalia Nestune

Dodixie is the home for ninja salvaging, but the locals have mostly learned to ignore us – which is good if you want free stuff, but bad if you want blood and tears. I decided to set up shop in a less picked-over location: Ichoriya. This system is on the far outskirts of Caldari space, has a solid mission runner population, and they like to shoot.

I’d already had three uninteresting kills before running into MR Greyy in his salvage catalyst. I followed him around and grabbed everything he was aiming to get, and soon enough he warps off toward station. So I assume he’s going to get a pew ship. For laughs I decide to go fit up my vigil with a drone and a sensor damp, figuring I can orbit the guy and pick at him with the drone. Unfortunately the Merlin he brings back drops right on top of me and I get webbed before I can put distance, so my vigil inevitably pops.

So I go grab the Abaddon and warp back. Maybe I’ll get lucky and web him before he can get away. No luck he warps out. I decide to stay a while and use the secret ninja techniques of agro extension so I can surprise him when he thinks his agro timer is over. I extend 15 minutes, then another 15 minutes. 5 minutes left into that, I assume he’s docked up for good and head for my scan ship. Just then, my station-watching alt sees him undocking in a Drake! I wait a minute to be sure he’s gotten past the first gate, and then I warp in and through the gate.

Mr Greyy is obviously surprised to see me web and point him and tries to range himself. His corp mate in a Brutix locks me up, but corp agro is long since gone, so he can’t do anything. The Drake dies a few minutes later. Another corp mate in a Raven shows up, also unable to do anything. I dock up, fit an armor rep, and undock to repair.

MR Greyy shows up 100km off the station in a Caracal and starts throwing missiles at me. Figuring this guy isn’t clueful on the trick of using mission gates to force close range, I warp to the mission and drop through the first gate. Sure enough he shows up a few moments later on the directional scanner, and then right on top of me in the first room. Web and pointed, and the caracal dies in about three shots from my large lasers.

Meanwhile, in local:

[ 2010.02.26 15:16:51 ] Khalia Nestune > Mr Greyy http://tears.evekb.co.uk/?a=kill_detail&kll_id=1130793 =))
[ 2010.02.26 15:22:50 ] Khalia Nestune > looooool
[ 2010.02.26 15:25:53 ] MR Greyy > no, i’s lol – http://eve.battleclinic.com/killboard/killmail.php?id=9589010
[ 2010.02.26 15:31:04 ] Khalia Nestune > hello caracal
[ 2010.02.26 15:31:07 ] Khalia Nestune > goodbye caracal
[ 2010.02.26 15:31:58 ] Khalia Nestune > so let’s see
[ 2010.02.26 15:32:03 ] Khalia Nestune > I’ve lost… a vigil
[ 2010.02.26 15:32:10 ] Khalia Nestune > you’ve lost… a drake and a caracal
[ 2010.02.26 15:32:15 ] Khalia Nestune > more please!

Meanwhile his buddies in the Raven and the Brutix have taken items from a can that I’d left while salvaging, and are looking expectantly for me to shoot at them. Of course I’m not to going to turn this into a three on one =) After another 10 minutes it looks like MR Greyy isn’t going to come back, so I pop another can to reset agro and warp back to the station to swap out some fits. That Brutix is looking like a nice target, but he can range me easily; I fit two webs instead of the normal one.

When I undock he’s waiting at the station. I warp to the mission and hop through the gate. Not having learned a lesson from his friend, he hops through also. Dual-webbed and pointed he struggles mightily to get away. In fact he does manage to get away – overheating his afterburner I guess – and warp away at 50% structure. So close!

Meanwhile my spies report MR Greyy has undocked with a Drake again! I warp out and then back in to the mission, and sure enough he’s waiting at the first gate. He opens fire. I expect he can jump through the gate at any time, but I return fire. Any surprisingly he sits there until he pops.

[ 2010.02.26 16:04:42 ] Sadjuk Khar > lol
[ 2010.02.26 16:05:08 ] Sadjuk Khar > man you cool 100%
[ 2010.02.26 16:05:37 ] Khalia Nestune > how many is that now? I lost count
[ 2010.02.26 16:07:18 ] Khalia Nestune > … and the ragelog
[ 2010.02.26 16:07:22 ] Khalia Nestune > sweet, sweet rage

MR Greyy finally logged back on and came back with YET ANOTHER DRAKE and I got bored of the whole thing and went to do real-life stuff.

[ 2010.02.26 16:09:19 ] Sadjuk Khar > next round
[ 2010.02.26 16:10:22 ] Khalia Nestune > I’m bored, you guys fail to deliver
[ 2010.02.26 16:11:47 ] Sadjuk Khar > (
[ 2010.02.26 16:25:06 ] Khalia Nestune > another drake? try something else
[ 2010.02.26 16:25:08 ] Khalia Nestune > yawn
[ 2010.02.26 16:25:46 ] Sadjuk Khar > go go drakes thats fun
[ 2010.02.26 16:26:20 ] Khalia Nestune > *shrug* I’ll go take a nap

One definition of insanity is doing the same thing over and over again and expecting different results. MR Greyy, you’re crazy.

2 Responses to “MR Greyy just doesn’t know when to quit”

  1. Buck Flintrock says:

    How do you extend the aggro? Also, can you recommend any systems around Dodixie for ninja salvage if you are lookig for a fight?

  2. Chris says:

    he was in an hyper and u in an abba, wtf is wrong with him, dock swap to a nice big buffer/resistence fit, short range, drop on you in the gate and open up till you melt, whats with these damn mission runners, the hypers a beast, especially at cose range loaded up with short range blasters with caldari navy antimatter, ugggg this makes me sad