Some other fun things from the Inferno patch notes are the new modules:
Armor Adaptive Hardener I – Low slot. Armor Hardener that adjusts its resistance based on the damage received. Only one can be fitted. Just the tech I version now, but others will follow if this turns out well.
Extrinsic Damage Amplifier I & II – Low slot. A damage amplifier module for drones.
Small/Medium/Large/X-Large Ancillary Shield Booster I. Mid slot. A shield booster that gives a good boost, but has a very high capacitor need. Can use Cap Boosters as charge to negate the severe capacitor need. Only tech I version for now.
MagSheath Target Breaker I – Mid slot. A module that has a chance of breaking the lock of ships targeting you, the chance increases the more ships target you at one time. Also breaks your locks. Reduces scan resolution significantly as a downside. Only one can be fitted at a time and the can not be fitted to capital ships.
Small/Medium/Large Overclocking Processor Unit I & II – A rig that increases the CPU output of your ship, at a cost of reduced shield recharge rate.
Light & Medium Web Drones – Light and medium versions of stasis webifying drones.
Capacitor Battery edits – All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
The Armor Adaptive Hardener had better give much less of a resistance boost than a Tech II single-resistance armor hardener, which is currently 55%. If it’s more than 25% to any single armor resistance, I’ll be pretty ticked off. This looks to be useful MORE for PvP than for PvE, because in PvE you already know the damage you’re going to receive. This kind of an adaptive advantage needs to be significantly under-powered compared to existing modules or everyone will use one.
Extrinsic Damage Amplifier is going to do all sorts of crazy things for Gallente ships. If the bonus is reasonably good, the Ishtar, Dominix and even Ishkur are going to be a lot more popular in a hurry.
Ancillary Shield Booster allows active-shield users to make a space/tank trade by carrying a bunch of capacitor booster charges around. I see this as being mainly used in PvP to give you a significant but short lived boost to survivability. Decent idea.
MagSheath Target Breaker I – Jester has discussed this to death and I agree with him that this module will have almost no impact on blobbing, which it seems to have been intended to help against.
Overclocking Processor Unit I (rigs) are a nice addition, I guess? For anyone who isn’t passive shield tanking and needs more CPU, it’s a free bonus. I’m not sure how often CPU is a problem in ships, so I can’t tell what problems this solves.
Light & Medium Web Drones – Sweet! This will be great for frigate-sized drone carriers (Ishkur, Incursus) to act as additional tackle for fleet mates, or even in frigate-frigate combat.
Capacitor Battery edits – Depending on the size of the effect, this could be very interesting. If neut effect is reflected back onto the user, he may end up running out of cap before you do; or just by keeping it on all the time may break his own cap stability. I’m assuming reflection of NOS means both of you lose some cap and gain some cap back, depending on percentages… if it flips the percentage into your favor, the NOS will be essentially useless. Time to fit up cap batteries in PvP?
Conclusion: It looks like a good time to be a drone user. The other additions have potential, except for the dead-on-arrival Target Breaker.