Archive for August, 2011

Spaceships, Cooper Colors, OODA Loops, and Combat Mindset

Posted in The More You Know on August 22, 2011 by paul

Khalia has already posted about the recent wormhole engagement in which he and I were jumped while running sites, resulting in the loss of a Thanatos and other small ships. I highly recommend you read that post first. I will not give a second telling of the story, but will note that that situation spurred the discussion that led to this very long post.

My purpose in this post is not to tell an amusing story, but to lay something out that I didn’t know most people didn’t know. In the immediate aftermath of the fight, I used the terms “OODA Loop” and “Condition White” when discussing what led up to the losses, and he indicated that he was unfamiliar with them. He seemed to find my explanations interesting and helpful, so I’m sharing them with you!

Some background: Though I now am a small business owner, I spent some time as a patrol officer for a city police department. Before that, I was interested in personal defense and had grown up using weapons from childhood. My family’s situation was such that guns were not just toys or a hobby, but valuable tools needed for practical reasons. I got lots of firearms and personal safety training before, during, and after my law enforcement career, and a part of that training may prove useful for the capsuleer, regardless of the player’s feelings about guns or cops.

Cooper Colors

“It is the man, not the gun, that wins.” –Jeff Cooper

Jeff Cooper, arguably the driving force behind the transition from one-handed duelist-style shooting you’ll see in pictures of prohibition-era police to the two-handed modern grip that is taught to most police and military shooters, introduced a color code as a way of explaining the mental state of an individual before and during any sort of combat. It is primarily taught in military and police academies, but is just as applicable to the common person… or the pod pilot of New Eden. I have adapted the four colors for our use.

Condition White – Completely oblivious. This is you when you’re not giving any thought at all to what is going on around you in Eve. It’s not a bad thing if you’re completely safe, such as when sitting in a station or a POS bubble while not responsible for watching or protecting anything. It is also the state you’re in when AFK mining or missioning, or lazily flying through gates while you talk to your spouse about the fact that you forgot to scoop the cat box. Again. You’re not hitting your directional scanner. You’re not watching local. You’re not giving any thought to those that might be preparing to drop on top of you. You’re the guy in the line at the post office with his headphones on who is texting with his cell phone six inches from his face. You’re the lady who has fallen asleep on the subway. You’re a sitting duck, relying either on the goodness of those around you or your unworthiness as a target.

Condition Yellow – Relaxed alertness. This is (hopefully) you when you’re driving down the interstate. This is a police officer while he’s finishing up his hamburger before going back on the street. It’s not a sense of paranoia or fear. It’s not even necessarily you thinking about the threats that might be out there. You might be thinking about your market orders, or the fact that the cat box still needs to be changed before your wife gets home in half an hour. The important thing is that while your higher brain functions are worrying about things other than your safety, your monkey brain is still swiveling your head so that your eyes can take in information about what’s going on. In this condition you might be talking with a friend on skype, but still hitting D-scan every few seconds and checking local as you pass through space that should, but may not be completely secure. You aren’t thinking about the fact that you’re clicking Scan and scrolling down the list every 15 or 30 seconds, but your brain will still sound alarms when you see that heavy interdictor that isn’t one of yours. Which brings us to…

Condition Orange – This is the “Hold on, what’s that?” moment. You’ve seen something that concerns you and could potentially be a threat to your safety. It may be nothing, but it justifies putting on hold whatever you’re thinking about and focusing your attention on what is happening. This is you standing in line at the post office when a sweat-drenched guy comes in muttering something about “making them pay” while wearing a thick coat in the middle of the summer. It’s you on the highway when you see brake lights on the horizon. It’s the cop that sees the back door of a fast food place standing open in the middle of the night. Any of these things could be non-events, and probably are! But they might be the real deal, in which case…

Condition Red – Shit, as they say, has become real. What you initially thought might be a possible threat has turned into a verified immediate danger to your well-being. The cop sees a masked man coming out of the open door to the McDonalds holding a shotgun in one hand and the night clerk’s severed head in the other. Your frigate lands on the bubble with a dozen reds in formation around your  landing spot. Whether you have a plan or not, the threat has come to you and you don’t have a choice about whether you have to deal with it. Fight or Flight. It’s time to nut up or shut up.

Clear as mud? Now to get some OODA Loops in! Bear with me, and I promise I’ll tie this all together soon.


To my knowledge this concept was originally introduced by the US Air Force for instructing pilots, though I wouldn’t rule out the abstraction going back much further. It stands for Observe, Orient, Decide, Act. It’s what happens to anyone who is confronting a threat or engaging in any kind of combat.

You observe the situation, orient yourself to the threat to gain an understanding of what is going on and what your options are, decide on your course of action, and then act on that plan.

While investigating the open door, the cop observes the crazed murderer coming out of the McDonalds. He orients himself to his situation and what his options are. His nearest backup is several minutes away, so immediate help is out of the question. There is a dumpster a few paces away which he had noted earlier would make good cover, the steel being thick enough to stop buckshot or slow down a slug. The night clerk, bless his heart, is beyond saving, so the cop needs to concern himself primarily with his own safety and apprehension of the gunman. The cop decides to draw his weapon while getting to the cover of the dumpster, after which he will radio that he’s in trouble and his partner needs to turn and burn to get there. Then he will confront the suspect from cover and engage if needed. The cop acts on his plan, ducking toward the relative safety of the dumpster while unsnapping his holster and keying up his radio. Because he had his eyes open and had already spotted good cover, he was able to act very quickly when a routine event became a fight for his life.

While in warp to the next gate in your route, you see a red pop into local and spot a Devoter heavy interdictor on your directional scanner. It might be a friendly devoter and you might have missed an AFK-cloaked enemy in system earlier, or this might be the beginning of a trap. You land 15km from the gate and observe that you have landed on a bubble in a field of reds. You orient yourself to your situation: The gate is dead ahead, and your only options are to charge through the bubble to the gate, or turn around and try to get out of the bubble and into warp. The enemy force is mostly battlecruisers and battleships, with one interceptor, who apparently charged outward from the gate but overshot you and is now 30 km behind you. You decide to make a break for the gate in front of you, since the interceptor will be on top of you in a moment to prevent flight back to the gate from whence you came. You act on your plan, clicking approach on the gate and engaging your afterburner. Because you saw the Devoter on scan before landing at the gate, you weren’t shocked to be caught in a bubble. You could immediately see the layout of the battlespace and pick a good option for getting out.

I know that it seems like we’re overthinking these situations. The detail is important, and I’ll explain why in a minute.

When You Aren’t Ready

What if the cop had been talking on his cell phone with his girlfriend, spotted the open door, and gone to remind the night clerk for the hundredth time to lock up when he’s there alone at night? What if you’d been playing Words With Friends on another monitor while autopiloting through your “safe” alliance space?

In either case, the good guy is completely unprepared for the engagement, and will only escape unharmed through luck or the ineptitude of his opponent.

Watch this scene from The Matrix. Don’t worry, you only need the first 45 seconds.

The guards are supposed to be the very first line of defense for what is supposed to be a very secure government building. Yet, what do you see the guards doing? They’re sitting on their asses at the X-ray machine. When Neo walks in, they obviously consider him to be just another in a long list of people who need to go through this boring administrative task of getting cleared by security. If they treated this duty like the deadly serious job that I’m sure was described for them when they were assigned the post, do you think they’d be sitting in swivel chairs?

Here the metal detector goes all the way to eleven. Even if they were bored before, this should have put them into Condition Orange. But it doesn’t.

If you watch the video again, you can see Neo observing the layout of the room and the positions of the guards at about 0:20, but the guard that “confronts” him isn’t doing so because the machine indicated that there was a lot of metal on him. The guard was going through a perfunctory script, asking someone who was acting very strangely and had set off the metal detector to take any keys or loose change out of his pockets. In the above shot, the guard has a basket in his left hand and the metal detector wand in his right. He’s standing at shoving distance from an unknown subject, and doesn’t have a hand free for his weapon or to push away this trench-coated weirdo if things go pear-shaped. His friends are obviously unconcerned with the situation, talking amongst themselves and not even looking at Neo.

This is the exact look you have on your face when you look over from your Scrabble game and realize you are in a warp bubble surrounded by enemies. Total surprise. The guards make a very unpleasant transition from Condition White to Condition Red, which is, as always, accompanied by the “Holy shit!” exclamation.

By now, Neo and Trinity are inside the OODA loop of the guards, who can observe that something very bad is happening, but don’t have time to figure out who or how many bad guys are confronting them, much less where they are or where they’re going. The result is the predictable comedy of errors, with guards skipping straight to the act step, diving in nonsensical directions, attempting to engage without any cover, or calling for backup which will never arrive in time to help. This guard at 0:38 is so far behind the curve that when the elevator doors open with a ding he just freezes. In the moment it takes him to realize that the woman pointing a gun at him is another aggressor and swing his revolver toward her, she shoots and kills him. Action beats reaction, every time.

What You Can Do About It Now

“OK, OK!” I hear you say. “You’re the fancy ex-cop, blah blah, you’re a badass with the body of a god and the mind of a chess master. I get that I need to be more aware of my surroundings. I can’t always see the game six moves ahead like you can.”

First off, I’m glad you’ve noticed that I work out, but I’m really not that smart. I just want to give you some things to do even when you’re away from your computer that will help you next time you see combat in Eve.

Visualization. By thinking about the things you do on a regular basis in Eve, and what kinds of situations you might find yourself in, you can mentally put yourself in that situation and think about what you could do to improve your odds of surviving it. Remember all the detail I went into for the cop at the McDonalds, or the pilot flying into a gatecamp? You can do the same thing while daydreaming at work, or laying in bed at night, or pretending to listen at a meeting. Turns out, your mind files away those contrived experiences and decisions the same way it does actual experience.

The guards in the lobby worked the same assignment, every day. Yet when the very event they were assigned to prevent happened, they immediately became as worthless as a bag of assholes. Why was that? They had hours on end five days a week to think what they would do if they found a gun on someone at the security checkpoint. In an alternate universe, where the guards had been visualizing scenarios to prepare for a fight, what might the “Holy shit!” guard have said?

“Yeah, sometimes we sit around thinking about what we’d do if someone tried to get past us. Mostly the job is boring, and most of the people are boring, but it’s understood that if the metal detector goes off, everyone needs to be paying attention to what set it off. I’m really vulnerable when I’m explaining to the person that they need to remove anything metallic from their pockets, so I leave the basket on the table and step a few feet back from them while I explain what they need to do. Bernie and Jim usually will put down whatever they’re holding step halfway behind a column. Their job is to watch the person’s hands and save my pasty white ass if he makes a move. It’s all real friendly and the casual observer wouldn’t see anything fancy in it, but it keeps us a little safer, you know? Sometimes after the building closes for the day we’ll put water guns in our holsters and practice where we’d stand if we got into a gunfight in that lobby. It’s become kind of a game after a while, and I suppose we’ll probably never have to actually use any of that stuff. Still, it’s the job.”

When you go over in your head what you’ll do when a certain situation or one like it happens, you’ve shortened the Decide portion of the OODA loop and given yourself that much more time. If you can make your next decision while the bad guy is still processing your last move, then you can turn the tables on an aggressor and get away clean, or even turn an ambush into a rout in your favor.

For the most common of situations, you can develop a mantra. Much like “steer into the skid” is something that they make you repeat over and over in Drivers Ed class up North, simplifying what is probably the best course of action into a very simple set of commands and repeating those commands to yourself can cause your subconscious to scream them at you again under stress. Police undoubtedly hear “MOVE! SHOOT! COMMUNICATE!” when the crap hits the fan. Marines probably hear a Sergeant screaming “SPORTS, SHITBAG!” reminding them of what to do when their rifle goes click instead of bang. When you are mining and you suddenly see the Local list fill up with red skulls, maybe you’ll train yourself to hear “PLANET, CLICK, WARP!”

And maybe by thinking about what kind of spots you’ll get yourself into, keeping your eyes open so you can spot trouble, and deciding in advance what to do, you can buy you the time you need. You’ll overcome your surprise and plan the next move before your attacker even realizes that you’re not where he thought you’d be.

Thanks for reading this far. Hope it helps.

Not Our Finest Hour

Posted in Combat, Delicious Tears, The More You Know, Wormholes on August 22, 2011 by khalia

It had already been a long day for me working a 12-hour shift with my volunteer ambulance service and then having dinner with my grandparents. When I got home Paul, who is going into his weekend, was up for doing wormholes sites. I had scanned down a C2 while I was waiting for him to finish his dinner, and then we ran all of those anoms.

Back in our C3, we started going through the single anom and radar/magneto sites; we’d been talking on Skype for hours and things were getting silly (Paul’s new musical hit coming soon to this blog – stay tuned). We were running with four Drakes and our Thanatos carrier. Then Paul’s terse announcement: “Legion coming in!”. The Legion pointed the carrier as we tried to decide what to do.

Unfortunately we didn’t have many options as directional scanner showed a small fleet – which arrived on scene a few moments later. Three Dominix, a Dominix Navy Issue, an Abbadon, a Typhoon, and a Damnation. We quickly realized their target was the Thanatos as they pointed it and threw all their firepower into it. We were initially hopeful that my flight of 11 fighters and some additional ships could break their tanks… but they had an excellent spider tank setup, and despite best efforts, no amount of fighters and ship DPS we had on hand was going to work for us.

When it was clear that eventually they were going to break the Thanatos tank – it was fit for resists and reps, but against this much DPS it wasn’t going to last – we started trying to get ships out from the carrier bay. We ended up losing a Devoter and a Drake, but we got other ships safely out.

The bad guys attempted a ransom – which we obviously weren’t going to take – but we tried to stall for time by counter-offering:

[06:03:39] bumnz > 500 mil we let ya go
[06:03:49] bumnz > clock is ticking
[06:03:56] Marius Atilla > moo
[06:03:56] bumnz > tick tock
[06:06:00] Marius Atilla > better hurry mate
[06:06:13] Marius Atilla > u bout to die
[06:06:16] PaIIadium > lol
[06:06:20] PaIIadium > not today
[06:07:30] PaIIadium > busy hole you got here
[06:07:42] Radjax > for a minute
[06:07:50] Markus El’kar > 400
[06:08:01] Marius Atilla > deal
[06:08:01] bumnz > ok 400
[06:08:06] bumnz > send to me
[06:08:09] Paul Clavet > logging on an alt
[06:08:22] PaIIadium > whats going on in here?
[06:08:40] Paul Clavet > to get the money
[06:08:41] PaIIadium > a ransom perhaps?
[06:08:52] Paul Clavet > ya

With the Thanatos going into hull, I started the self-destruct timer. If I was going to lose a carrier, I was going to at least get my base insurance payment out of it. Of course the bad guys didn’t like this, leading to some amusing tears:

[06:10:33] Syl Kougai > So you’re going to SD instead of take it like a man? That’ll be good in your blog.
[06:10:34] PaIIadium > that things taking a beating
[06:11:13] Markus El’kar > Insurance.
[06:11:24] GodfreyOfIbelin > i didn’t know wh’s had stations
[06:11:32] Markus El’kar > They don’t. I still get 262m for it.
[06:11:57] Markus El’kar > I have to say I’m impressed what a group of RR Domis can do; nicely played
[06:12:15] Syl Kougai > Be sure to blog about how you sd’d like a bitch.
[06:12:19] bumnz > for selfdestructing im gona leave my alt in here
[06:12:30] bumnz > put that in ya blog and smoke it
[06:12:31] GodfreyOfIbelin > bunch of pussies
[06:12:38] Paul Clavet > lol pirate tears
[06:12:42] Markus El’kar > Deny you the kill and get money back? Yeah, clearly I’m the dumb one =)

The ship self destructed around the 50% hull mark and we warped away; we lost no pods, which was a small blessing. The insurance payment was indeed worth it, and denying them a killmail and drops was added bonus. I would have done it just for the insurance money in any case.

From: Secure Commerce Commission
Sent: 2011.08.22 06:11

RefID:1003045796452 Your friendly insurance company has transferred 262,052,019.20 ISK into your account for the recent loss of your ship. This payout is the default payout for an uninsured ship. If you are interested in better insurance then please visit a station with an Insurance Service for further details.

The resulting smack talk was amusing, considering that we admit they played a nice trap, and that we had failed to do a good job keeping an eye on what was going on.

[06:12:56] Marius Atilla > well you did get caught
[06:12:58] Marius Atilla > so, yeah
[06:13:00] Marius Atilla > you are
[06:13:03] Paul Clavet > Very well sprung trap though, gents
[06:13:09] Syl Kougai > Well
[06:13:12] Syl Kougai > Was worth the try.
[06:13:44] Paul Clavet > yep, well executed
[06:18:22] bumnz > see ya tomo
[06:21:48] rockpoker >
[06:21:55] rockpoker > dont forget to update
[06:25:12] rockpoker > any gf gf peace out
[06:25:21] rockpoker > anyway**
[06:26:24] Khalia Nestune > Oh, we will.

Paul and I spent a good while analyzing our billion-ISK lost. What did we do wrong, what could we have done differently, and what lessons did we learn? Paul will have another post shortly with his own perspective from being in law enforcement.

The primary lesson here was that we got complacent, and in EVE when you get complacent, you die. We should have left the Thanatos just outside the POS and assigned the fighters. I had been doing this most of the time, but for radar and magnetometic sites the additional RR from the carrier and agro onto the carrier was useful. Useful it was, but it left the carrier too vulnerable. Secondly, we did not put sentries on the wormholes in our system; or at least the wormhole from the high security static entrance. We had been doing this recently, but in our rush to get the sites done, we again got complacent and assumed nothing would happen. Tiredness and impatience are a bad combination.

Discussion of what we could have done differently was limited. Really once they had sprung the trap our fate was sealed; there was little we could have done with our on-hand ships against their spider tank setup. Our own set of RR fit battleships, complemented by the carrier RR, might have forced a different outcome, or a draw. Aside from this there was little we could do.

Paul and I have both suffered losses we consider more “dumb”, from a “I can’t believe I lost that ship” point of view, and this wasn’t even the most expensive ship I’d ever lost (a faction-fit Tengu holds that ‘honor’), but it was a sharp reminder that to let down your guard is to invite disaster. You can be sure it isn’t a lesson we will ignore.

Pay More Attention To Your Own Warnings

Posted in Wormholes on August 13, 2011 by khalia

Our C3 wormhole is usually quiet; I was running the few cosmic anomalies we get every day. This involves triple-boxing with two Drakes and a Thanatos. The Thanatos sits just outside a POS shield and assigns fighters to the Drakes, and this gets through C3 sites agreeably fast.

With the latest site finished I swapped out one of the Drakes for a Noctis. I was thinking that eventually I’d lose either it, or one of the Drakes: “In wormhole space, you have to accept that eventually you’re going to lose a ship or a pod. I should write a blog post about that; it’s been a few days since my last update.”

Apparently I hadn’t gotten the memo, re: DON’T TEMPT FATE. A few minutes later a Sabre warped into the anom, popped a bubble, and promptly started shooting my Noctis. I then did a bad thing: I panicked and warped my Drake out. If I had stayed and shot the Sabre things might have worked out differently. By the time I realized this, and tried to warp the Drake back, the Sabre pilot had popped the Noctis, and then my pod. I woke up in a station I had forgotten I had ever set as home; been quite a while since I got podded.

2011.08.14 02:21:00

Victim: Khalia Nestune
Corp: Suddenly Ninjas
Alliance: Tear Extraction And Reclamation Service
Faction: Unknown
Destroyed: Noctis
System: [deleted]
Security: -1.0
Damage Taken: 8611

Involved parties:

Name: [deleted] (laid the final blow)
Security: -0.8
Corp: Manpower Inc.
Alliance: NONE
Faction: NONE
Ship: Sabre
Weapon: 150mm Light AutoCannon II
Damage Done: 8611

Destroyed items:

Modified Fluid Router, Qty: 4 (Cargo)
Electromechanical Hull Sheeting, Qty: 21 (Cargo)
Sleeper Data Library, Qty: 2 (Cargo)
Small Tractor Beam I
Neural Network Analyzer, Qty: 10 (Cargo)
Ancient Coordinates Database (Cargo)
Cap Recharger II
Salvager I, Qty: 4
Sleeper Drone AI Nexus (Cargo)
Fused Nanomechanical Engines, Qty: 2 (Cargo)
Medium Salvage Tackle I, Qty: 3

Dropped items:

Sleeper Data Library, Qty: 16 (Cargo)
Small Tractor Beam I, Qty: 2
Neural Network Analyzer, Qty: 8 (Cargo)
Reinforced Metal Scraps, Qty: 13 (Cargo)
Ancient Coordinates Database, Qty: 5 (Cargo)
Heuristic Selfassemblers (Cargo)
Salvager I
10MN Afterburner I
Powdered C-540 Graphite, Qty: 10 (Cargo)

Meanwhile, I had warped the Thanatos, thinking I might be able to at least shoot him with Fighters. A long shot as he could just warp off. Which he did, but not until almost out of hull.

Lessons? I already said, you’ll lose a ship eventually. I had been on d-scan and there were no probes, so I assume our Sabre pilot had scanned for anoms with his on-board scanner, found the single one left, and warped in. My backup Noctis is now fit with a shield booster to last a bit longer for help to arrive.

Loss of a Noctis and fittings is about 65m. I use Drakes for the same reason – if I lose one, it’s not more than about 70m total for hull + rigs + fittings. Two anom sites cover that. Thankfully for me, the Sabre pilot left most of the loot, and when I finished salvaging the wrecks, I got enough more drops to cover a Noctis and fittings.

Sadly I lost the 70 million ISK bounty on my clone that I’d had for over a year. I’d kept it around mainly as a running count of bear tears. Grats, Sabre pilot, you earned it.

Failing Grade for Wormhole 101

Posted in Uncategorized on August 5, 2011 by khalia

If you’re going to fly about in w-space in a scanning frigate, by god, cloak while you’re scanning. I had time enough to scan down this Heron with combat probes, then pop and pod him.

He’s Stuck In The Bargaining Phase

Posted in Combat, Delicious Tears, Wormholes on August 4, 2011 by khalia

Another quiet day in my w-space system. An inventory of cosmic signatures turns up a K162 connection to a Class 2 with a single Minmatar Large Control Tower. That w-space system turns out to have a connection to high security space. I switch over to another client for a few minutes. When I come back to my scanner I discover a Brutix on directional scanner, and core scanner probes.

Inhabitant or transient from hi-sec? I warp to the sun at 50km, planning to use that as a start point for finding him by directional scanner. Imagine my surprise when I pop out of warp nearly on top of the Brutix. He’s motionless, not aligned to anything, and popping out probes. Targets don’t come much easier than this. I get my main logged – she’s got a PvP fit Legion for these types of encounters.

I mash on dscan as the Legion warps toward the Brutix but he is clearly oblivious. I get a point on him, fire up the lasers and neut, and settle into an orbit. The shields vanish, but his armor tank holds on at 80%, so I wait for the neut to drain him out. No return fire. Then the comm system activates with a hail from the pilot. I accept.

[ 2011.08.04 20:14:54 ] Coreemo > please
[ 2011.08.04 20:14:56 ] Coreemo > dont kill me
[ 2011.08.04 20:15:00 ] Khalia Nestune > why not?
[ 2011.08.04 20:15:04 ] Coreemo > i got trapped in here
[ 2011.08.04 20:15:14 ] Khalia Nestune > how much you willing to pay me?

Clearly not very bright – if he’s begging I’m pretty sure I can get some ISK out of him before popping his ship.

[ 2011.08.04 20:15:17 ] Coreemo > i’ll pay you 15 million
[ 2011.08.04 20:15:21 ] Khalia Nestune > 20
[ 2011.08.04 20:15:21 ] Coreemo > its all i got
[ 2011.08.04 20:15:33 ] Coreemo > ok. fine. 20
[ 2011.08.04 20:15:41 ] Coreemo > just stop please
[ 2011.08.04 20:15:50 ] Khalia Nestune > payment first
[ 2011.08.04 20:16:05 ] Coreemo > i don’t want to be duped though
[ 2011.08.04 20:16:09 ] Coreemo > i’ll show you that i can
[ 2011.08.04 20:16:10 ] Khalia Nestune > your call
[ 2011.08.04 20:16:13 ] Coreemo > i’ll do 5 mill first
[ 2011.08.04 20:16:31 ] Khalia Nestune > listen pal, you send the money or I pew the ship, your call
[ 2011.08.04 20:16:42 ] Coreemo > lead me to an exit, and i’ll pay the rest

Really? I don’t think so.

[ 2011.08.04 20:17:22 ] Khalia Nestune > how about you pay me
[ 2011.08.04 20:17:25 ] Khalia Nestune > and I don’t kill you
[ 2011.08.04 20:17:32 ] Coreemo > ok there
[ 2011.08.04 20:17:38 ] Coreemo > i payed the other 15mill
[ 2011.08.04 20:17:43 ] Coreemo > please let me go
[ 2011.08.04 20:17:47 ] Khalia Nestune > SUDDENLY BETRYAL

You knew this was coming, right?

[ 2011.08.04 20:17:52 ] Coreemo > please
[ 2011.08.04 20:17:54 ] Coreemo > dont
[ 2011.08.04 20:18:06 ] Coreemo > please
[ 2011.08.04 20:18:11 ] Coreemo > this is all i have 🙁

A very evil idea hatches. If he’s really lost, without his ship he’ll have to self-destruct his pod, and that means he loses both ship and implants.

[ 2011.08.04 20:18:17 ] Khalia Nestune > ok well
[ 2011.08.04 20:18:22 ] Khalia Nestune > eject from the ship
[ 2011.08.04 20:18:29 ] Khalia Nestune > I’ll lead you to the exit in your pod
[ 2011.08.04 20:18:36 ] Coreemo > but i need it
[ 2011.08.04 20:18:43 ] Coreemo > all my assests are this ship
[ 2011.08.04 20:18:43 ] Khalia Nestune > ok I blow it

[ 2011.08.04 20:19:06 ] Coreemo > please show some kindness
[ 2011.08.04 20:19:21 ] Khalia Nestune > well I did give you the option of ejecting
[ 2011.08.04 20:19:32 ] Khalia Nestune > without a ship you won’t be able to get out at all
[ 2011.08.04 20:19:36 ] Khalia Nestune > and will have to suicide your pod

By this time I’ve broken his tank and am chewing into hull. I turn off the lasers to give him some incentive.

[ 2011.08.04 20:19:59 ] Coreemo > ok…fine. lead me out. dont pop me
[ 2011.08.04 20:20:09 ] Khalia Nestune > eject

And by god, he ejects.

[ 2011.08.04 20:20:32 ] Khalia Nestune > ok, stay right there

At this point I was going to get an alt to grab the Brutix, but then I realize an even easier solution. His pod goes POP a few seconds later. I grab the Brutix; nothing amazing on it, but at least a decent T2 fit, if heavy on cap recharge.

Then I get some of the best begging and denial I’ve seen in a good long time.

[ 2011.08.04 20:21:11 ] Coreemo > you’re evil
[ 2011.08.04 20:21:30 ] Khalia Nestune > yep
[ 2011.08.04 20:21:32 ] Khalia Nestune > thanks for playing
[ 2011.08.04 20:21:39 ] Coreemo > can i please have my money back
[ 2011.08.04 20:21:41 ] Coreemo > you have my brut
[ 2011.08.04 20:21:43 ] Khalia Nestune > hmmmm
[ 2011.08.04 20:21:45 ] Khalia Nestune > no.
[ 2011.08.04 20:21:48 ] Coreemo > its worth more than the money
[ 2011.08.04 20:22:06 ] Khalia Nestune > you shouldn’t fly what you can’t afford to lose, you know
[ 2011.08.04 20:22:23 ] Coreemo > i didn’t know that wh was occupied
[ 2011.08.04 20:22:44 ] Khalia Nestune > occupied? I’m not even from that WH
[ 2011.08.04 20:22:55 ] Khalia Nestune > you’re a target in a WH, regardless
[ 2011.08.04 20:23:30 ] Coreemo > can you please at least give me my money back? show some sympathy? i know its pathetic to beg
[ 2011.08.04 20:23:40 ] Khalia Nestune > EVE is a nasty, dangerous, unfriendly, game. Even the devs say so.
[ 2011.08.04 20:23:59 ] Coreemo > I can see that
[ 2011.08.04 20:24:16 ] Khalia Nestune > You’ll get some small fame on tho
[ 2011.08.04 20:25:04 ] Coreemo > :/ thats just rubbing salt into the wound

[ 2011.08.04 20:25:33 ] Khalia Nestune > Nice brutix tho
[ 2011.08.04 20:25:48 ] Coreemo > ugh. it took me so much to build that
[ 2011.08.04 20:26:02 ] Khalia Nestune > probally don’t need so much cap recharge tho
[ 2011.08.04 20:26:24 ] Coreemo > i was using it for sleepers since they suck cap

[ 2011.08.04 20:27:44 ] Coreemo > well you have my ship for a trophy
[ 2011.08.04 20:27:54 ] Khalia Nestune > how much did you have in implants?
[ 2011.08.04 20:27:54 ] Coreemo > can i at least have my isk back?
[ 2011.08.04 20:28:16 ] Coreemo > about 10-15 million
[ 2011.08.04 20:28:28 ] Khalia Nestune > No, consider it a learning fee: You’ve learned that Eve is a dangerous place.
[ 2011.08.04 20:28:46 ] Coreemo > can i have half back?
[ 2011.08.04 20:28:51 ] Coreemo > i need something to rebuild with
[ 2011.08.04 20:28:54 ] Khalia Nestune > How long have you been doing this?
[ 2011.08.04 20:29:06 ] Coreemo > started not too long ago
[ 2011.08.04 20:29:39 ] Khalia Nestune > and you’ve been going into wspace alone? not very smart
[ 2011.08.04 20:29:53 ] Coreemo > well i had a drake inbound to assist
[ 2011.08.04 20:30:09 ] Coreemo > he was 4 jumps out when you decided to sneak up on me
[ 2011.08.04 20:30:20 ] Khalia Nestune > should have waited =)
[ 2011.08.04 20:30:30 ] Coreemo > should’ve, but didn’t
[ 2011.08.04 20:31:03 ] Khalia Nestune > The More You Know(tm)

[ 2011.08.04 20:31:50 ] Coreemo > Well can you help me get back on my feet somewhat at least? That was practically all i had
[ 2011.08.04 20:32:08 ] Khalia Nestune > I hear mining in a cruiser can make you some isk
[ 2011.08.04 20:32:26 ] Coreemo > but i don’t have isk to acquire said cruiser
[ 2011.08.04 20:32:38 ] Khalia Nestune > guess you’ll have to start with a frigate
[ 2011.08.04 20:32:41 ] Khalia Nestune > or run missions
[ 2011.08.04 20:33:43 ] Coreemo > ahhh cmon now. you probably have dozens of kills a week
[ 2011.08.04 20:34:07 ] Khalia Nestune > no, but even if I did, I have no reason to give you back your isk
[ 2011.08.04 20:34:11 ] Coreemo > can you shed at least just a little bit of ruthlessness this time?
[ 2011.08.04 20:34:34 ] Khalia Nestune > that would require… some ruth
[ 2011.08.04 20:34:40 ] Khalia Nestune > I seem to have none
[ 2011.08.04 20:34:58 ] Coreemo > :/