I’m AFK from Eve, but I’m still paying attention to Eve-universe news. Which is why I jumped up and down with joy at this dev blog.
Short-range T2 ammo buff? SWEET!
Rocket buff? SWEET!
Faction ships on regular market (not contracts)? SWE… wait, that will kill contract scams for them.
Fighter-bomber lag reduction? Whatever. I’m sure those pilots are happy with it.
People are already bitching about the rocket buff not being enough. I partly agree – I would have liked to see the explosion velocity base at 250m/s instead of 150m/s. On the other hand, the reduced ROF and large capacity means less reloading and ammo requirements, and the explosion velocity bonus and damage increase make rockets *not* a completely lol-tastic option any more.
The T2 ammo buff seems aimed at reducing the penalties. I am mostly familiar with laser ammo, in this case Gleam. There was really no reason to use Gleam instead of Imperial Navy Multifrequency. Gleam gave a very tiny damage increase (4 dps on my Tachyon Laser II Apoc), but had less tracking, less range, and nearly doubles your signature radius. Dropping these penalties will at least make T2 short range ammo = faction ammo. Some other change to make them even more different would be nice.