War Dec Updates: Better, but missing an obvious issue

Posted in CCP, War on May 12, 2012 by khalia

So I’ve been reading (and watching the videos) for the Inferno updates. The updates for the War Deceleration system are particularly interesting for what they don’t include.

A brief synopsis of the changes:

  • Wars cost more to start (base 20 mil), and cost more for each player in the defending corp
  • Attackers can set a ‘surrender’ condition for ISK
  • When a war has been surrendered, you can’t redeclare war on them for 7 days
  • Defending corps can call in ‘allies’ who join the defending side, possibly for ISK
  • War-shielding and War-shedding tricks have been eliminated
  • Contracts for mercenaries (attacking and defending) have been added
  • Leaving a corp at war will be noted on your character sheet

All of these are good improvements, and I thank CCP for making these changes. However, one of the most problematical issues was not changed: Alt-corp hopping. CCP has not addressed the problem of players changing to an alternate corporation when they have been wardec’d. The last item on the list mentions getting a note on your character sheet if you leave a corporation at war. To be honest, most corporations don’t give a damn – and they don’t have too! If you can just keep alt-corp hopping.

CCP, you need to step up your game. The following changes are necessary:

  • Players can not leave a corporation that is at war
  • War costs double each week the war is continued

These two changes would first prevent alt corp hopping. For the issue of griefing a corporation by keeping wars going to prevent people leaving the corp, we add a penalty of doubling the war cost weekly, which will eventually make the war so expensive that the attacker will be forced to drop it – giving the defending corp time to drop members, etc.

  • Can I call myself a web developer now?

    Posted in Site News on April 23, 2012 by paul

    So, I exported my posts, deleted the old DB, backed up and nuked the old root directory, did a new WP install, imported my posts and comments, re-uploaded only the image files from my upload backup, and set the theme. Now we wait to see what breaks. I still don’t have much time to play these days, but in the mean time: Take that, you Viagra-peddling spammy hacky Russian bastards! Come at me, comrade!

    Please Excuse Our Mess

    Posted in RL Bad People on March 27, 2012 by khalia

    Hey folks,

    Some of you may have noticed that My Loot, Your Tears recently started to look broken. That is because, in fact, it is broken. The blog was the victim of a vulnerability in WordPress. The issue has been fixed by patching, but it will take some time to return everything to normal. Until then, I’ve switched the site to a rather boring but working theme.

    In other news, we’re still not playing EVE. Khalia has a new job, Paul is still selling video games for mad cash, and life goes on.

    However, there will be a post in the near future about the recent furor surrounding the Fanfest Alliance panel and statements by the Mittani. Stay tuned.

    Black Prophecy Tears: Ironfrost and his E-Honor

    Posted in Delicious Tears, Not Really EVE on January 8, 2012 by khalia

    Black Prophecy continues to give me lots of enjoyment. I’d discovered that the character search would not only tell you who was online – on the opposing team – but where they happened to be at that very moment. This made it easy to follow the same player all over the game and shoot him over and over.

    Then he brought his slightly higher level friend, and I shot that guy over and over. Since he couldn’t kill me before I killed him, I let him get in a few shots. When he eventually left the sector, I opened a conversation with him. What resulted was classic “games are like real life!” e-honor hilarity.

    Black Prophecy lacks any ability to save chats, which is extremely annoying, so I had to screen shot everything.

    Next Eve Novel: Jerks of EVE

    Posted in Behind the Scenes on January 5, 2012 by khalia

    (1:11:02 AM) Paul Clavet: the new eve novel is out
    (1:11:42 AM) Khalia Nestune: I’ve heard
    (1:11:49 AM) Khalia Nestune: I read the two others – one is great, one is shit
    (1:12:01 AM) Paul Clavet: Yeah, I read reviews and just read the good one
    (1:12:14 AM) Paul Clavet: So I’ll probably buy this one in the next couple of days
    (1:12:26 AM) Khalia Nestune: Good reviews?
    (1:12:39 AM) Paul Clavet: I dunno, came out yesterday
    (1:13:10 AM) Khalia Nestune: We need to write our own novel
    (1:13:45 AM) Khalia Nestune: We can put in 400 pages, ending with “and then someone in their corporation stole everything, kicked them out, and killed their pod”

    Reader Submission: Duselduzi falls into my trap and drops faction loot!

    Posted in Combat, Delicious Tears, Ninja Salvaging on December 29, 2011 by khalia

    Our first reader submitted story is from player AKeeFa, who writes clearly and concisely, with tears, loot and betrayal. Well done!

    —-

    I don’t get much time to grief these days so I quickly scan down a noobish bear salvaging his wreck field in a Noctis and start looting. He warps off, obviously freaked by the flashy-red Vigil in his pocket. I continue to loot and salvage the large wrecks for a few minutes, keeping an eye on local to see if he has left system. A couple of minutes later he returns in a Domi, yellow boxes, unleashes drones and then fires at optimum range. I warp out to my nearby Orca at 20 percent shields and swap to my Tengu, returning to the pocket a minute later to find it empty. Sad faced, I check local and add him as a contact, swap back to my salvager and continue looting. As I burn to his outlying large wrecks, I notice him go offline, which gives me the chance for a badly needed toilet break and a quick nappy change for my four month old son as well.

    I return to my Vigil, burning to nowhere and over 300kms from the nearest wreck, just in time to see old mate come back online and the agro expire. We both land on the gate together, but this time he is in a Catalyst and watches me continue to loot and salvage for a minute or two and warps away, presumably to grab his pew-pew Domi. I smile to myself predicting that he will swap in a salvager and tractor beam to stay in pocket and protect his precious wrecks.

    Two minutes later he drops in, locks and lets loose with out of range guns, giving me time to confirm my prediction before leaving. He is probably feeling pretty chuffed with himself for successfully scaring away the pesky thief as I land on him and lock him up with my scarey-looking Tengu.

    [22:53:47] AKeeFa > 50 mill or your ship dies
    [22:54:41] AKeeFa > you have 30 seconds to comply
    [22:54:51] duselduzi > what? for?
    [22:54:53] AKeeFa > and your drones are useless
    [22:55:07] AKeeFa > i will let you have your ship if you pay :)

    His armour disapears as I disengage my missles.

    [22:55:08] duselduzi > u will let me escap?
    [22:55:20] AKeeFa > recall your drones too

    I have already blown a couple out of his T2 Hammers out of the sky and he docks the remainder up.

    [22:55:44] AKeeFa > now pay
    [22:55:58] duselduzi > i just have 23mio
    [22:56:05] AKeeFa > that is all you have?
    [22:56:12] duselduzi > y
    [22:56:19] AKeeFa > hmmmm
    [22:56:38] AKeeFa > okay i will take 25 mill
    [22:57:00] duselduzi > i give u drones this are the missing 2
    [22:57:18] AKeeFa > okay abandon all your drones
    [22:57:29] AKeeFa > plus the 23 mill
    [22:57:46] AKeeFa > all of your drones

    He abandons his T2 medium, small and T1 Ogres :)

    [22:57:51] AKeeFa > good. now pay!
    [22:57:55] AKeeFa > pay the 23 mill
    [22:58:02] AKeeFa > time is running out
    [22:58:09] duselduzi > how does it work?
    [22:58:16] AKeeFa > right click on me and give money

    I resume pounding him with missiles and his hull begins to disappear quickly.

    [22:58:57] duselduzi > plz stop

    My wallet flashes and I check to see if he has paid and I disengage my missiles.

    [22:58:59] AKeeFa > thank you very much :)

    But I want more!

    [22:59:20] AKeeFa > u sure you dont have anything else to give me?
    [22:59:26] AKeeFa > eject your cargo too

    A can appears full of ammo and loot.

    [23:00:09] AKeeFa > okay i think ive squeezed all i can out of you now
    [23:00:13] AKeeFa > did you learn something today??
    [23:00:42] duselduzi > i need a pvp ship…
    [23:00:47] duselduzi > and mony XD

    I reactivate my missiles for the final barrage and hope for some sweet tears.

    [23:00:54] AKeeFa > yes what type were you thinking?
    [23:00:58] duselduzi > plz stop and let me out.

    His Domi explodes to my satisfaction.

    [23:01:45] AKeeFa > i know – betrayal sucks :(
    [23:02:04] AKeeFa > but i hope we can still be friends?
    [23:02:59] duselduzi > y we hunt u ally and so
    [23:03:11] AKeeFa > hmm? i dont understand?
    [23:04:00] AKeeFa > does that mean you and your friends will pew pew me?
    [23:06:26] AKeeFa > yum faction armour repair survived :) )))

    My new friend rage quits. That is the cherry on top.

    [23:06:43] AKeeFa > gotta love that! o/

    http://eve.battleclinic.com/killboard/killmail.php?id=14856096

    More On Black Prophecy

    Posted in Not Really EVE on December 23, 2011 by khalia

    I’ve been devoting a good deal of my free time to Black Prophecy. It has replaced EVE as my go-to for online fun – at least for the moment.

    Several aspects of the game continue to strike me as brilliant and enjoyable. Black Prophecy places players into one of two game factions – the cybernetic Tyi or the bioenginered Genide. This occurs once you’ve played through the prologue missions; after this, you can create characters without having to go through the prologue, and start directly into one of the two factions. These factions are at war with each other and the game NPCs are also Tyi or Genide with some exceptions.

    Not really a big deal? To start with, you can only communicate with your own faction. You *can not* talk to the other faction in chat circles or other methods. This would be like if Amarrian players could not talk with Minmatar players. The impact of this is profound – everyone you talk with is your implicit ally. Trading and giving away items is done freely, because the stuff you’re giving to someone else will help them against your common foes. Players form up for co-op missions and for group PvP quickly.

    The game ‘Warzones’ are faction-controlled areas captured by holding territory areas (being inside a certain zone) for long enough to ‘capture’ the zone. Instead of being purely symbolic like EVE’s factional warfare, controlling a zone provides significant bonuses to your entire faction – increased XP from kills, reduced vendor costs, improved ship effects, and so on. This makes for a constantly active PvP area with real results for the victors. Warzones are restricted by player levels – both upper and lower – meaning that you will fight against players of your own skills and not have the areas camped by high level players. It also encourages lower level players to participate in the warzones for their levels, because those bonuses are valuable!

    Having PvE content areas open to all players and providing PvP remains a great idea – players can not avoid PvP, except for running away, and it’s quite possible that you will be followed. This encourages players to do missions in groups, furthering the enjoyment of the game experience. Unlike EVE missions, which you learn how to do one and then you can do it over and over without thinking about it, Black Prophecy provides an ongoing storyline around which missions are based. There are non-storyline missions as tangents, and there are also repeatable missions available, but they aren’t as well rewarded and are usually more tedious.

    Black Prophecy’s rough edges are apparent in some things we EVE players might take for granted: There is no player market or contracts system. All exchanges either have to be direct person to person, or via mail (for which a ‘handling charge’ is added). Item ownership is restricted to 60 ‘units’ of space, with a typical ship item taking one to two units of space. You can buy more space for a price, of course. Thankfully a lot of stuff you want to keep – blueprints, building materials, rigs – don’t take any space at all. Your ship also has a variable amount of space, around 25-30 units.

    Player communication is rather awkward with three generic tabbed windows (#0 – #2) being available; you can define what messages (global, sector, team, etc.) go in which window. That’s like EVE, but unlike EVE, you will have to use a /team or /sector prefix in whatever window you use. If you forget /team while typing into your team window, your message will go out on the global broadcast. BP guys, it is really that hard to implement windows that ‘remember’ what channel you’re broadcasting?

    These quirks aside, the game remains exceptionally fun to play. Still recommended.

    Black Prophecy

    Posted in Not Really EVE on December 19, 2011 by khalia

    Back during the “CCP versus Players” era of a few months ago, I went looking for possible alternatives to EVE. One of them was Black Prophecy. I never got around to trying it, and the icon has sat on my desktop mocking me. This past weekend I fired it up and have now put in a sold 12+ hours.

    I’ll do a comparison with EVE later on in this post. What is Black Prophecy? At it’s core, Black Prophecy is a real-time space combat simulator with overlapping PvE and PvP content. Expect to run missions for one of the two universe factions in the same area that people will also be running their missions – or trying to shoot you – or you shooting them. One of the missions actually requires you to go and shoot down a number of other players. Outside of combat you can expect to outfit your ship with various parts, build new parts, and socialize with other players. Black Prophecy’s model is a free-to-play with premium content for purchase; fairly common these days.

    The graphic content is excellent, the music is fantastic, and combat is riveting enough to get me yelling at my screen. Adding to this is the really well done introduction story line, which will take you anywhere from hours to days(!) to finish. I was swept up in the story and enjoyed every moment of it from manning the guns on the colony ship to the massive space battle versus an unknown alien intruder. The storyline missions are interwoven with well done cut sequences.

    Black Prophecy has some rough edges: While live in Europe it is still in open beta process for US players. The loading times between sectors is noticeable, as is the initial game loading time. The in-game help files are largely absent; you’ll get “database not found” for most of them. Thankfully the in-game encyclopedia and tutorial system are working and reasonably well done. The game consumes a very large amount of memory; at 1680×1050 with high quality settings I top out at over 1.2 GB – make sure you’ve got a solid system.

    Now with the inevitable EVE comparisons. BP combat is full 3D control in real time, dog-fighting style. If you played X-Wing games you’ll be at home here. Shooting is entirely manual targeting (some guided missiles are a rare exception). You have one ship and one ship only, and you can change various parts: cockpit, wings, guns, shields, missiles. Everything has mass, and more mass means a slower and less agile ship. You can go for a heavy ship with lots of armor, shields and firepower; or an agile dogfighter without shields; or something in between. Similar to EVE, gun types offer you energy weapons, projectile weapons, and explosives. There is no ship perma-death; if you blow up the condition of your items will decrease, and you’ll get a debuff to your combat skills for a few minutes. You do create a real person character, very similar to EVE’s new character creator. This is purely for player uniqueness. There is docking, but no walking-in-stations as of yet.

    Character advancement is done with XP for missions/combat with a leveling system. Each level provides points to spend on skills, which allow you to use higher-quality ship modules, or for tactics, which allow special ship maneuvers such as snap-roll, split-S and emergency speed boost. Wrecks from missions can be looted to provide new items, which can be sold off or used; and also provide materials used to build new items – or mods to items – via blueprints. Travel in the BP universe is done by jumping between sectors; unlike EVE all sectors are equidistant from each other in terms of time taken to travel. Each sector is like a very large EVE grid – open over long distances and filled with everything PvE and PvP going on there. Player organization is via a clan system, and clans can compete for control over sectors. Gaining control is similar to factional warfare in EVE – hold a sector for long enough and you ‘own’ it.

    I recommend Black Prophecy. Play it for the excellent graphics, exciting combat, engaging story line and epic feel. I’m unsure of how it plays at the end-game, but as long as it is free I’ll see what it’s like when I get there.

    Achievement Unlocked: Navigation LIKE A BOSS

    Posted in Uncategorized on December 11, 2011 by khalia

    A goal of mine since my early EVE days was to maximize my Navigation skills – excepting the Capital Ship / Jump skills which I don’t use. That goal was realized this weekend. It’s gratifying to know that any ship I fly will accelerate, turn, align, warp or microwarp as best as is possible.

    Write For Us

    Posted in Uncategorized on December 6, 2011 by khalia

    My Loot, Your Tears is now looking for user-submitted content.

    Send your story to my in game EVE Mail (Khalia Nestune). If we like it, we’ll post it, with credit to you. Stories should fit the theme of MLYT, which is griefing, corporate infiltration, and general hilarity in EVE.

    Stories of at least a hundred words or so (a few paragraphs) are preferred, and longer is better as long as it isn’t rambling along. Please run a spellchecker once for our sanity.